Dynomotion

Group: DynoMotion Message: 12916 From: scotttyler999 Date: 3/7/2016
Subject: Par Hansson: Client Server Protocol using KMotionServer


I wrote a c# tcp client to talk to the KMotionServer from KMotionX branch.

 

I understand it has a byte protocol that roughly consists of the server sending data, then the length of the last transmission, then a client ack of 0xAA or /252.

 

I am sending '\x02\x00\x00\x00\x00\x00\x00\x00getstatus\x00' but not getting the right response back.

 

Could you please elaborate on the correct protocol for client server communication using KMotionServer?


I will have to emulate it by hand I wont be using KMotionDLL to communicate.

 

That should be enough to get this working end to end ;)

 

Thanks,

 

Josiah